I've worked on several student projects during my last few years. Here's a few highlights from my time studying.
Under Kladdenheim
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Under Kladdenheim is a deckbuilder dungeon crawling roguelite, which innovates by combining traditional deckbuilder elements with a movement based grid, similar to a tactics game, allowing the player to manipulate the environment and position of themself and enemies to their advantage.
While I was primarily the Lead Designer on the project, I often had to fill other roles to make up for our tight development schedule. I also provided SFX, Project Management, Prototyping and QA testing.
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I've documented my involvement and work for Under Kladdenheim in more detail, for more information on my involvement:
MST : 2049 is a prototype I made for a class, in about a week. You play as a Mech Pilot who pilots a city that transforms into a kaiju sized mecha.
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The game was built as a project for one of my classes, and it was the first time I've had to program something from the ground up. The art in the game is not my own, as the game is through and through an extremely early concept prototype.
I built the game to experiment with turn based combat systems in Unity, and while the end result is fairly basic, it was a rather large turning point in my ability to work on projects on my own, as I've usually relied on my team members up until this project.
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